UX Researcher
I'm a UX Researcher specializing in AI products, with a background in cognitive science and communication. I run research from early discovery through launch, helping teams build generative AI features that are intuitive.
📍 Copenhagen, Denmark
Research work
Corporate research
2 moderated usability testing studies, 7 participants (partners & customers) per study, affinity mapping.
Sole and lead researcher.
UserTesting
3 moderated usability testing studies, 5–6 sessions each, industry participants, affinity mapping.
Sole and lead researcher.
UserTesting
2 moderated usability testing studies, 7 partner interviews per study, affinity mapping.
Lead researcher.
UserTesting, UserInterviews
7 semi-structured interviews with partners, used to develop surveys for both partners and users; affinity mapping; descriptive statistics; opportunity scoring.
Supported senior UX researcher — recruited BC partners, moderated interviews, collected survey data, analysed data and created visualisations.
UserTesting, UserInterviews, Excel
7 moderated interviews, affinity mapping, Jobs To Be Done framework.
Sole and lead researcher.
UserInterviews, UserTesting, Excel, FigJam
Unmoderated usability testing; descriptive statistics, SAT scores, affinity mapping, data visualisation.
Lead researcher.
UserTesting, Excel
Unmoderated usability testing; qualitative data only; affinity mapping.
Sole researcher and lead.
Figma (prototypes), UserTesting, Excel
Survey; mixed methods; affinity mapping; descriptive statistics.
Responsible for thematic analysis, descriptive data analysis, and visualisations.
Excel
Combination of moderated and unmoderated usability testing; affinity mapping.
Lead researcher.
UserTesting, UserInterviews
Unmoderated usability testing with non-existing users; affinity mapping.
Sole researcher and lead.
UserTesting
Mixed methods; opportunity scoring; segmentation survey; quantitative data analysis; Jobs To Be Done.
Co-lead — led discovery phase, created segmentation survey, analysed quantitative data in R and Excel, built visualisations.
R, Excel, FigJam
Moderated interviews with existing customers; card sorting sessions; thematic analysis; stakeholder brainstorming (Brainwrite technique).
Supported senior designers — recruited participants, moderated interviews and card sorting, conducted thematic analysis, facilitated brainstorming sessions.
Hotjar, Maze (recruitment), DoveTail, Miro
Academic research
As LLMs become integrated into decision-making — from financial choices to purchasing decisions — understanding their susceptibility to cognitive biases is critical. This research investigated whether LLMs exhibit human-like biases, specifically anchoring bias and framing effects, and explored the implications for trustworthy AI systems.
Aug 2023 – Dec 2023 · University of Copenhagen · Master's Thesis
Can user inputs cause LLM outputs to be influenced by cognitive biases, potentially leading to untrustworthy and unfair decision-making patterns?
ChatGPT-3.5 Turbo, Llama 2, Mistral, Vicuna
Does simply framing an activity as a "game" rather than a "task" change how people engage with it? This experimental study investigated the psychological mechanisms behind gamification through controlled experimentation and mixed-methods analysis.
Feb 2022 – May 2022 · University of Copenhagen · MA Research Project
How effective is presenting a task as a game vs. a task, as measured by participant engagement and intrinsic motivation?
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